Kriegsmarine - Skirmish Name / Crew Quality
     
M-Class Speed / Troops
7 7 7
Service date  1943
Target  5+
Armour  3+
Turning  2
Aircraft  
Special traits  aircraft 2, Radar



WEAPON NAME RANGE AD DD SPECIAL
Forward Turrets
A Turret (2 x 5.9")2611weak
B Turret (2 x 5.9")2611weak
Side Turrets
Aft Turrets
X Turret (2 x 5.9")2611weak
Y Turret (2 x 5.9")2611weak
Secondary
Secondary Armament1311weak
AA
AA81--
Torpedoes
Port Torpedoes1023AP, Slow loading
Starboard Torpedoes1023AP, Slow loading
Depth Charges
Hull Damage
5 10
         
          
          
          
          
          
          
          
          
          
          
          
          
          
5 10
         
          
          
          
          
          
          
          
          
          
          
          
          
          
5 10
         
          
          
          
          
          
          
          
          
          
          
          
          
          

Crippled: Turning reduced to 1, half speed, AD of secondary and
AA weapons halved, each main guns and trait is lost on 4+

Crew Casualties

5 10
15 20
25 30
35    
          
          
          
          
          
          
          
          
          
          
          
5 10
15 20
25 30
35    
          
          
          
          
          
          
          
          
          
          
          
5 10
15 20
25 30
35    
          
          
          
          
          
          
          
          
          
          
          

Skeleton Crew: No special actions, only 1 weapon
system per turn may be fired, all DC checks at -2

CRITICAL HITS

3-5CREW CRITICALSDam.CrewEffect
1-2FIRE+0+2FIRE STARTS
3-4MULTIPLE FIRES+0+31d6 FIRES START
5HULL BREACH+2+5-
6MULTIPLE EXPLOSIONS+1d6+2d61d6 FIRES START
6-8ENGINE CRITICALSDam.CrewEffect
1-2TURBINE DAMAGED+1+1-1 SPEED
3-4PROPS DAMAGED+1+1-2 SPEED
5FUEL SYSTEM RUPTURED+2+2-3 SPEED, FIRE STARTS
6ENGINES DISABLED+3+30 SPEED, NO SPEC ACTS, TARGET -1
9-11WEAPON CRITICALSDam.CrewEffect
1-2AA WEAPONS DAMAGED+1+1AA WEAPONS LOSE 1AD
3-4SEC WEAPONS DAMAGED+2+0SECONDARY LOSE 1AD
5TURRET DESTROYED+3+4RANDOM TURRET, FIRE STARTS
6MAGAZINE EXPLOSION+4+6NO FIRING 1d3 TURNS, 1d6 FIRES
2,12VITAL SYSTEMSDam.CrewEffect
1BRIDGE HIT+0+1NO SPEC ACTS
2RUDDER+2+1NO TURNING
3ENGINEERING+2+4NO DAMAGE CONTROL
4FIRE CONTROL+3+4EACH WEAPONS NEEDS 4+ TO FIRE
5SECONDARY EXPLOSIONS+1d6+1d61d6 FIRES START
6CATASTROPHIC EXPLOSION--DAMAGE TO ZERO, SHIP SINKS

VITAL SYSTEMS CRITICALS MAY NOT BE REPAIRED WITH DAMAGE CONTROL

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