Civilian Shipping - Battle Name / Crew Quality
     
Galaxy Class Explorer Cruiser Speed / Troops
6 6 6
Service date  2348
Target  5+
Armour  5+
Turning  1
Aircraft  Shields 24/4,Troops 5
Special traits  Warp drive,Scout,Flightcomp,Transporter,Lumbering



WEAPON NAME RANGE AD DD SPECIAL
Forward Turrets
Type 10 Phaser Array F/P/S2488Beam,2X DAM,Chain
Side Turrets
Type 10 Phaser Array P2444Beam,2X DAM,Chain
Type 10 Phaser Array S2444Beam,2X DAM,Chain
Aft Turrets
Type 10 Phaser Array 2444Beam,2X DAM,Chain
Secondary
AA
Torpedoes
Photon Torpedo B3066SAP,3X DAM Rapid Fire
Photon Torpedo B(A)3066SAP,3X DAM Rapid Fire
Depth Charges
Hull Damage
5 10
15 20
25 30
35 40
45 50
55 60
        
          
          
          
          
          
          
          
          
5 10
15 20
25 30
35 40
45 50
55 60
        
          
          
          
          
          
          
          
          
5 10
15 20
25 30
35 40
45 50
55 60
        
          
          
          
          
          
          
          
          

Crippled: Turning reduced to 1, half speed, AD of secondary and
AA weapons halved, each main guns and trait is lost on 4+

Crew Casualties

5 10
15 20
25 30
35 40
45 50
55 60
65 70
75     
          
          
          
          
          
          
          
5 10
15 20
25 30
35 40
45 50
55 60
65 70
75     
          
          
          
          
          
          
          
5 10
15 20
25 30
35 40
45 50
55 60
65 70
75     
          
          
          
          
          
          
          

Skeleton Crew: No special actions, only 1 weapon
system per turn may be fired, all DC checks at -2

CRITICAL HITS

3-5CREW CRITICALSDam.CrewEffect
1-2FIRE+0+2FIRE STARTS
3-4MULTIPLE FIRES+0+31d6 FIRES START
5HULL BREACH+2+5-
6MULTIPLE EXPLOSIONS+1d6+2d61d6 FIRES START
6-8ENGINE CRITICALSDam.CrewEffect
1-2TURBINE DAMAGED+1+1-1 SPEED
3-4PROPS DAMAGED+1+1-2 SPEED
5FUEL SYSTEM RUPTURED+2+2-3 SPEED, FIRE STARTS
6ENGINES DISABLED+3+30 SPEED, NO SPEC ACTS, TARGET -1
9-11WEAPON CRITICALSDam.CrewEffect
1-2AA WEAPONS DAMAGED+1+1AA WEAPONS LOSE 1AD
3-4SEC WEAPONS DAMAGED+2+0SECONDARY LOSE 1AD
5TURRET DESTROYED+3+4RANDOM TURRET, FIRE STARTS
6MAGAZINE EXPLOSION+4+6NO FIRING 1d3 TURNS, 1d6 FIRES
2,12VITAL SYSTEMSDam.CrewEffect
1BRIDGE HIT+0+1NO SPEC ACTS
2RUDDER+2+1NO TURNING
3ENGINEERING+2+4NO DAMAGE CONTROL
4FIRE CONTROL+3+4EACH WEAPONS NEEDS 4+ TO FIRE
5SECONDARY EXPLOSIONS+1d6+1d61d6 FIRES START
6CATASTROPHIC EXPLOSION--DAMAGE TO ZERO, SHIP SINKS

VITAL SYSTEMS CRITICALS MAY NOT BE REPAIRED WITH DAMAGE CONTROL

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